_色々
//読み込み////////////////////////////////////
外部読み込み
var material00:BitmapFileMaterial = new BitmapFileMaterial('test360.jpg')
内部にてリンゲージ
var material:BitmapAssetMaterial = new BitmapAssetMaterial('jp_01')
//Debug_camera///////////////////////////////
var world:BasicView = new BasicView(1000,1000,true,true,"Debug");
addChild(world);
//Primitive///////////////////////////////
new Plane(material, 500, 500, 1, 1);
new Sphere(material, 100, 8, 8);
new Cube(new MaterialsList({all : material}), 500, 500, 500, 1, 1, 1);
new Cone(material, 100, 100, 8, 6);
new Cylinder(material, 100, 100, 8, 6, -1);
new PaperPlane(material, 0);
new Arrow(material);
//CameraType.FREE/////////////////////////
world.camera.target = null;
//debag.Camera///////////////////////////
camera = new DebugCamera3D( _viewport );
//MouseEvent///////////////////////
InteractiveScene3DEvent.OBJECT_CLICK
InteractiveScene3DEvent.OBJECT_OVER
InteractiveScene3DEvent.OBJECT_OUT
InteractiveScene3DEvent.OBJECT_MOVE
InteractiveScene3DEvent.OBJECT_PRESS
InteractiveScene3DEvent.OBJECT_RELEASE
InteractiveScene3DEvent.OBJECT_RELEASE_OUTSIDE